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In article <38debe2c@news.povray.org>, "Greg M. Johnson"
<"gregj;-)56590\""@aol.c;-)om> wrote:
> Howdoya turbulate?
You could turbulate an isosurface object by using it's function in a
pigment function, and using the pigment function for the actual
isosurface.
#declare TreeFn =
function {
pigment {function {...}// use the tree function as pigment pattern
color_map {[0 rgb 0][1 rgb 1]}
warp {
turbulence 0.35
}
}
}
isosurface {
function {TreeFn(x,y,z)}
...
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/
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