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In article <3898cbd1@news.povray.org>, "Justin Whitton"
<jus### [at] bigfootcom> wrote:
> Hi all,
>
> I've been working on an idea to give my various spaceships "shields"
> via a shield macro. You should find three attachments:
>
> 1) Shield_off.jpg - the test object without shield.
>
> 2) Shield_on.jpg - the test object with shield. (In this example the
> shield is filled with emission/absorption media with values to
> enhance the visibility of the edges.)
>
> 3) shield.zip - zipped copy of shield.pov
>
> The macro relies on the trace() function in MegaPov, the
> Shield_on.jpg example uses the solid mesh capabilities of MegaPov to
> fill the generated mesh with media.
This is one of the things I designed my proximity pattern for...it is
included in the latest release of MegaPOV, you might want to have a look
at it. It is probably slower than this method, though...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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