In article <3890FAE3.5D0B0B04@gci.net>, David Heys <sou### [at] gcinet>
wrote:
> Chris Huff wrote:
>
> > You can see how things close to the blurred
> > texture show through more clearly than farther things.
>
> Looks cool Chris. :{)
>
> Do you think that it'll eventually get to the point where you can create
> something like the doorknobs I've attached?
It is already at that point...here is an example I just did. It uses
both blurred reflection and blurred transparence for the glass
part.(since frosted glass reflects as well as just letting light through)
It still needs a little work(I need to use more samples to get rid of
some of the noise), but it's a start.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
Attachments:
Download 'handles.jpg' (13 KB)
Preview of image 'handles.jpg'
|