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In article <1e31anf.707sil1appe36N%smellenbergh@skynet.be>,
sme### [at] skynet be (smellenbergh) wrote:
> We are testing your blob-pigment/pattern, proximity, eval_pattern and
> eval_pigment patches. Did you do more changes on the blob-stuff? We
> realy want to add them for xxxMegaPov 0.4 (or later) if Nathan agrees,
> not for 0.3.
The blob pattern is pretty complete, and I made some modifications to
blob pigment, adding a "background" pigment which is used for all areas
that would normally be black. However, I have been having problems with
filtering textures that use the blob pigment not filtering. I think this
must be caused by something I did somewhere else, if it is a real
problem with the code at all.
I also added a vinv_transform() function, although it is untested. I
will post the latest source code sometime soon.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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