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In the documentation for MacMegaPOV, it says "Now, whenever you scale a
normal pattern or an object that has a surface normal, the depth
(amount) of the normal will scale proportionally.".
Now, for most cases, this is fine, but what does it do when the normal
is unevenly scaled? Like if you scale it by scale < 1, 5, 3>. How is the
depth of the normal affected in this case?
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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