POV-Ray : Newsgroups : povray.binaries.images : Blobby POV - blobbytext.jpg (1/1) : Re: Blobby POV - blobbytext.jpg (1/1) - blobbytext2.jpg (1/1) Server Time
2 Oct 2024 22:25:14 EDT (-0400)
  Re: Blobby POV - blobbytext.jpg (1/1) - blobbytext2.jpg (1/1)  
From: Chris Huff
Date: 20 Mar 2000 05:56:41
Message: <chrishuff_99-3B499B.05582620032000@news.povray.org>
In article <38d58747@news.povray.org>, "Bob Hughes" 
<per### [at] aolcom?subject=PoV-News:> wrote:

> This seems an awful lot of components.  I suppose it means the 
> randomness causes such lumpiness as to prevent a smoother surface.  
> What if a very thin font with very little depth were used, shouldn't 
> that help? 

A thinner font does help smooth it out, and I was able to get a little 
improvement by tweaking the blob parameters.
I might try a grid arrangement, but I don't think that will do more than 
make the lumpiness more regular and predictable.


> And then with large enough sphere components it could be better for 
> that. 

While larger components will smooth it out, they don't get the details 
of the font. Make them too large, and all you get is a slightly 
text-like blob of...whatever.


> Although this clumped appearance is very good, I guess it's the 
> efficiency people would seek more often.

This may be more efficient than using an external program to generate 
the mesh for many uses, and it can do things like julia_fractals and 
complex CSG's as well as text objects.
I am attaching a version which uses a different font, some tweaked blob 
settings, and 6000 components.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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