|
![](/i/fill.gif) |
In article <38d891a4@news.povray.org>, Nieminen Juha
<war### [at] sarakerttunen cs tut fi> wrote:
> That's not always a good solution. If you want to use the texture in
> a newer scene, you wouldn't be able to use new features.
Not necessarily, you could keep the old noise functions and have the
parser use them or their replacements depending on what the #version is
set to at the time of parsing. For example, internally there would be
two bozo functions, one for old versions and one for newer versions.
They would both be very similar and would use the same keyword, just the
new one wouldn't have plateaus, and they would be chosen depending on
the #version value.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
![](/i/fill.gif) |