In article <386ECBB1.73C897FE@istar.ca>, sde### [at] istarca wrote:
> Can you post the source in one of the groups? I still can't figure out
> how to incorporate pigments into isosurfaces :(
This should work:
#declare MyPigmentFunction =
function {
pigment {blahblah}
}
then you just use this function as you would noise3d:
MyPigmentFunction(x, y, z)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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