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In article <38794ffc@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> Chris Huff <chr### [at] yahoo com> wrote...
> > One possible solution would be a pigment which would take the same
> > information the camera takes. This would probably have to render the
> > scene from the point of view of the target position and use that as an
> > image map(internally). While this would be very useful, it might be
> > quite difficult to code.
>
> Actually, there is a very nice function called create_ray() in render.c
> that
> would make this relatively easy, with no need to use an internal image
> map.
How would it handle the projection? Since it is being projected onto an
arbitrary object, not necessarily a flat screen plane.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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