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In article <389AE2C2.30701F15@pacbell.net>, lin### [at] povrayorg
wrote:
> Now if we take what we learned above it becomes apparent that the text
> object in it's own right requires quite a few calculations to represent
> properly. If we now use the text object in a CSG operation we add greatly
> to the number of ray intersection tests needed which consequently adds to
> the render time of the scene it is used in.
Also, the text object is differenced from a plane. Since a plane is
infinite, the combination of plane - text object is tested for every
pixel. If you used a large box instead of a plane, you would probably
notice a big increase in rendering speed, since the object can be
bounded so it is only tested for in a specific area. To possibly get
even more of a speedup, use a separate box for the area with the text
object differenced from it, and surround it with other boxes to create a
seamless floor.(confining the area with the text object CSG to as small
an area as possible)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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