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In article <3925049C.1C146F91@umh.ac.be>, Fabian BRAU
<Fab### [at] umhacbe> wrote:
> No Megapov0.4 IS the correct one. I think a simple argument to prove
> it is that any scene must be scale independant (uniforme one of
> course). This is why normal was already modified. I think it would
> nice to keep the feature of megapov0.4 but one can keep backward
> compatibility with #version.
If the texture is not scaled along with the object, that is a problem.
Textures are supposed to be transformed along with the object by all
transformations after the texture...this will scale the object but not
the texture:
object {
scale...
texture {...}
}
while this will scale them both:
object {
texture {...}
scale...
}
If MegaPOV 0.4 behaved otherwise, it had a bug.
My guess is the fix slipped through with the transform syntax patch, it
is the only thing that I know of which affected transforms.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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