|
|
In article <mYR### [at] econymdemoncouk>, Mike Williams
<mik### [at] econymdemoncouk> wrote:
> What's happening is that the automatic generation of bounding slabs has
> some sort of a problem with CGI differences, and this is causing it to
> check for intersections with the text in lots of places where the text
> can't possibly be.
Probably due to the plane being an infinite object. Oh, and it's CSG,
not CGI. :-)
> The fix is to add a manual bounding box to the text, like:-
> ...
Why did I not think of this? It is much better than my previously
suggested box method...although a box is a bit faster than a plane
anyway. Try using a single large box(instead of a plane) and also
bounding the text object.
I still can't see how I missed that bounding thing... :-(
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|