|
![](/i/fill.gif) |
In article <38C### [at] pacbell net>, lin### [at] povray org wrote:
> #declare MyObject =
> union {
> object { Ob1 texture{ stuff translate x*20}}
> object { Ob2 texture{ stuff translate x*20}}
> object { Ob3 texture{ stuff translate x*20}}
> object { Ob4 texture{ stuff translate x*20}}
> }
>
> object { MyObject translate x*-20}
>
> Any questions ?
Yes, I want to make many(Like 100 or so) different versions of it, each
scaled, rotated, and with a matrix transform in addition to being
translated. Can you do that too? :-)
BTW, did I mention that the object is a *complex* CSG with 50 textures,
not just a simple union? And that it is in a program-generated include
file that isn't well formatted for reading and editing?
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
![](/i/fill.gif) |