POV-Ray : Newsgroups : povray.unofficial.patches : How does pattern work? : Re: How does pattern work? Server Time
2 Sep 2024 12:19:39 EDT (-0400)
  Re: How does pattern work?  
From: Chris Huff
Date: 9 Jan 2000 11:58:39
Message: <chrishuff_99-0797FB.11585309012000@news.povray.org>
In article <3878b18e@news.povray.org>, Nieminen Juha 
<war### [at] punarastascstutfi> wrote:

>   Did you actually try to render my example?
>   The problem is not coarsiness. Even a 2*2 heightfield should look good.
> This one looks just awful, no matter what resolution. It looks like it's
> missing triangles or something.

Yes, I did render it. I got a heightfield with a large scaled height 
which is scaled small in one direction. Sort of like a sheet that is 
crumpled in one direction. I thought what you wanted might be a sheet 
with bozo bumps and just got some directions flipped around. The 
dimensions were about right for that.
And the resolution does matter, otherwise you get a collection of jagged 
points where it is difficult to see anything. I found 50*50 to be just 
barely sufficient.
I didn't see any missing triangles, there were some shadows which might 
be what you are seeing. If you add ambient 1, you will see they are just 
shadows. Adding brilliance 3 makes the contours of the heightfield 
clearer.
Did you render my code? No missing triangles or anything else like that.
I rendered this with MacMegaPOV 0.3(Dec 22 release).

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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