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In article <3878b18e@news.povray.org>, Nieminen Juha
<war### [at] punarastas cs tut fi> wrote:
> Did you actually try to render my example?
> The problem is not coarsiness. Even a 2*2 heightfield should look good.
> This one looks just awful, no matter what resolution. It looks like it's
> missing triangles or something.
Yes, I did render it. I got a heightfield with a large scaled height
which is scaled small in one direction. Sort of like a sheet that is
crumpled in one direction. I thought what you wanted might be a sheet
with bozo bumps and just got some directions flipped around. The
dimensions were about right for that.
And the resolution does matter, otherwise you get a collection of jagged
points where it is difficult to see anything. I found 50*50 to be just
barely sufficient.
I didn't see any missing triangles, there were some shadows which might
be what you are seeing. If you add ambient 1, you will see they are just
shadows. Adding brilliance 3 makes the contours of the heightfield
clearer.
Did you render my code? No missing triangles or anything else like that.
I rendered this with MacMegaPOV 0.3(Dec 22 release).
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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