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In article <387958f4@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> I would use a syntax as a mix between image_map and camera. You'd
> specify a
> bunch of camera options, and then image_map options. The image_map
> options
> would determine the mapping (which determines the x and y values that),
> and
> the camera options would determine how the new ray that was created (by
> calling create_ray with those x and y values). Then, you'd just have to
> trace the ray that create_ray created.
I think I see what you are saying, sort of UV-map a camera onto the
object?
Hmm, and two additional types would be a pseudo-orthographic(where the
rays are always shot in the same direction, no matter what their
position), and one where the rays are always shot through a point in
space. This might be similar to perspective.
This could be a very fun tool, especially with warps and pigment_maps.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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