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In article <38E924B7.D1B40321@netvision.net.il>, Lewis
<nle### [at] netvisionnetil> wrote:
> Hi,
> thanks for everybody's help, but now I face a different problem.
> I'm trying to make an effect of the light coming in through the clouds,
> but something in the media is wrong. Here is the source for the light,
> media and clouds:
Try something like this:
//media and clouds
sphere {<0,0,0>, 1 scale <10100, 10100, 10100> translate -10000*y
texture {
pigment {agate
color_map {
[0.0 rgbf <1, 1, 1, 1>]
[0.3 rgbf <1, 1, 1, 0>]
[1.0 rgbf <1, 1, 1, 0>]
}
turbulence 0.3
ramp_wave
phase clock
scale 270
rotate y*80
}
}
interior {
media {
intervals 1
samples 12, 12
confidence 0.9
variance 1/128
scattering {3, color rgb 0.01 extinction 0.25}
method 3
aa_level 4 aa_threshold 0.1
}
}
hollow on
double_illuminate
}
light_source {<-20000, 30000, 20000> color rgb < 1, 1, 1>}
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/
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