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In article <38b53386@news.povray.org>, "Bill DeWitt"
<the### [at] earthlinknet> wrote:
> Looks great how it is but you are right, just a little bit of
> texturing would go a long way on this. I am just baffled at how this
> is one IsoSurface! I suspect that there is some sort of a sin()/cos()
> thing going on, but dang if I can figger it.
>
> There is a -lot- more to IsoSurface than I will ever be able to learn.
function {
sqrt(
sqr(x)
+ sqr(y-sqrt(sqr(x/2)+sqr(z/2))*1.5)
+ sqr(z)
) - 1
- (sin(TH(x, y, z)*18)*0.1)//This is what makes the ridges
}
I will post the complete source in povray.text.scene-files after I clean
it up a little.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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