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In article <3AA41E45.D73EB34F@rsp.com.au>, Ben Paschke
<ben### [at] rsp com au> wrote:
> > I don't think there *is* another way to do it. Well, you could probably
> > create a DF3 pattern from an array with the data generated using
> > eval_pattern()...difficult, slow, and memory consuming.
>
> The only possible way i'd thought of was jittering the positions of 255
> averaged textures. Not that efficient!
And it doesn't do interpolation, so you will still have "stair steps" in
the output.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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