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In article <3a0bf591@news.povray.org>, Geoff Wedig
<wed### [at] darwin epbi cwru edu> wrote:
> Well, this, at least, is easy. If you want a constant transparency
> that you want to be able to change, just declare it as a variable
> (say, Trans) and use that in your color map.
That is what you have to do now...
And what about blur and other transparency effects? Things like
fade_color, dispersion, ior, etc. would also fit better in a block
dedicated to simulating transparency. Transparency just isn't a color
attribute, and has no business being there.
> The transparency for image maps, I agree, though.
And why not for all textures?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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