POV-Ray : Newsgroups : povray.unofficial.patches : Announce: SkyPOV 0.1 : Re: color definition (Re: Announce: SkyPOV 0.1) Server Time
30 Jul 2024 22:15:20 EDT (-0400)
  Re: color definition (Re: Announce: SkyPOV 0.1)  
From: Chris Huff
Date: 11 Nov 2000 07:22:55
Message: <chrishuff-FD1693.07230311112000@news.povray.org>
In article <3a0bf591@news.povray.org>, Geoff Wedig 
<wed### [at] darwinepbicwruedu> wrote:

> Well, this, at least, is easy.  If you want a constant transparency 
> that you want to be able to change, just declare it as a variable 
> (say, Trans) and use that in your color map.

That is what you have to do now...
And what about blur and other transparency effects? Things like 
fade_color, dispersion, ior, etc. would also fit better in a block 
dedicated to simulating transparency. Transparency just isn't a color 
attribute, and has no business being there.


> The transparency for image maps, I agree, though.

And why not for all textures?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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