POV-Ray : Newsgroups : povray.binaries.images : The form : Re: The form Server Time
1 Oct 2024 20:22:35 EDT (-0400)
  Re: The form  
From: Chris Huff
Date: 23 Aug 2000 22:53:42
Message: <chrishuff-FCD8C7.21550623082000@news.povray.org>
In article <39a37c10@news.povray.org>, "GrimDude" 
<vos### [at] yahoocom> wrote:

> At one time I took this to heart and avoided them all together. Then 
> I realized that using an image map to apply things like stenciled 
> lettering, logos, or even dial type readouts and computer screens is 
> not 'cheating,' but necessary. Personally, I avoid using them as the 
> primary texture on any object. Still, when 'ya gotta 'ya gotta.

You can now do text as a texture by using the object pattern in MegaPOV 
with a text/CSG object...that and the other uses of the object pattern 
get rid of some of these problems. I personally prefer to be able to 
modify everything from within the scene files, depending on an external 
editor as little as possible.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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