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In article <39a37c10@news.povray.org>, "GrimDude"
<vos### [at] yahoocom> wrote:
> At one time I took this to heart and avoided them all together. Then
> I realized that using an image map to apply things like stenciled
> lettering, logos, or even dial type readouts and computer screens is
> not 'cheating,' but necessary. Personally, I avoid using them as the
> primary texture on any object. Still, when 'ya gotta 'ya gotta.
You can now do text as a texture by using the object pattern in MegaPOV
with a text/CSG object...that and the other uses of the object pattern
get rid of some of these problems. I personally prefer to be able to
modify everything from within the scene files, depending on an external
editor as little as possible.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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