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In article <3a30e92a@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> It's very tedious to have to code again most of the Parse_Mesh() code.
> And that's not very modular either.
>
> I'm making a test object which creates a triangle mesh, but I'm really
> discouraged due to the amount of work it apparently needs...
I agree, it would be very nice if there were mesh management
functions...there have been a couple times I wished something like that
existed.
> Why parse.c is so long?
> 11970 lines of code in one C-file is just a bit too much. Trying to
> find something there is like trying to find a needle in a haystack.
If you think that's bad, look at lighting.c in MegaPOV...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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