POV-Ray : Newsgroups : povray.programming : Why there are no mesh creation functions? : Re: Why there are no mesh creation functions? Server Time
28 Jul 2024 14:20:38 EDT (-0400)
  Re: Why there are no mesh creation functions?  
From: Chris Huff
Date: 8 Dec 2000 11:18:44
Message: <chrishuff-F51A60.11193308122000@news.povray.org>
In article <3a30e92a@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   It's very tedious to have to code again most of the Parse_Mesh() code.
> And that's not very modular either.
> 
>   I'm making a test object which creates a triangle mesh, but I'm really
> discouraged due to the amount of work it apparently needs...

I agree, it would be very nice if there were mesh management 
functions...there have been a couple times I wished something like that 
existed.


>   Why parse.c is so long?
>   11970 lines of code in one C-file is just a bit too much. Trying to 
>   find something there is like trying to find a needle in a haystack.

If you think that's bad, look at lighting.c in MegaPOV...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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