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In article <3A41CEFA.D396F67E@inapg.inra.fr>, Gilles Tran
<tra### [at] inapg inra fr> wrote:
> It doesn't accept material{} instead of texture{}.
> In a regular mesh statement, you can use material{} and it does work
> properly (media makes nice ghostly Poser figures).
But (from looking at the source) it seems that it will take a material
or interior with no problems when it is texturing the whole mesh, not as
part of the texture list or individual triangles. This was what I was
talking about...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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