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In article <3965C619.DE3400D5@freegates.be>, Sax <qua### [at] freegates be>
wrote:
> yeah, er, sorry about the wrong place of posting... It won't happen
> anymore
Many first-time posters post to the wrong groups. You should read the
messages in povray.announce.frequently-asked-questions, there is a
message by Ken there explaining the purpose of these groups and general
rules for using them. There aren't many messages there, you should read
them all, but especially read these two:
Ken <tyl### [at] pacbell net> Welcome To the POV-Ray News Groups 99.12.28
7:58 PM
Ken <tyl### [at] pacbell net> News Server Acceptable Use Policy 00.03.26
11:51 PM
> In fact, there is a shadow casted by the object, but it is a more
> diffuse shadow, where you don't recognize the shape of a cylinder,
> but ok, i'm just a beginner in raytracing and I have sooooo much to
> learn in this subject, maybe in some months, i'll find the exact way
> to render my object properly...
Maybe photon mapping will render the shadow more accurately. This object
looks like the colored portion should be refracted away, not casting a
simple shadow. However, photon mapping is currently only available in an
unofficial version: MegaPOV, http://nathan.kopp.com/
You might also want to try an area light...that should smooth out the
shadows and blur their edges. Check the POV-Ray manual, section "4.5.5.4
Area Light".
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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