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In article <3a0a439b@news.povray.org>, "Mark Wagner"
<mar### [at] gtenet> wrote:
> There's a very good reason for using POV_REALLOC etc.: garbage
> tracking and collection. By using the POV_*ALLOC functions, it is
> much easier to track down memory leaks.
But that won't help you figure out if there is a bug in POV_REALLOC().
:-)
I can understand working around it using the POV_*() functions, but I
was talking about figuring out where the problem was. Oh, well...there
are a couple places in my work with glows that could use POV_REALLOC(),
I will try to figure it out myself...
> >Hmm, my copy of "3D Graphics Programming" has some explanations of
> >cubic, Hermite, and Bezier splines...not that I can make much sense of
> >it. Not much in the way of examples either...mostly just the math.
> I'll see what Vahur Krouverk's code is like for this.
And I'll poke around in the "other" spline patch...I think it had
something like a "rational bezier spline".
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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