POV-Ray : Newsgroups : povray.unofficial.patches : Bug in isosurface using pigment function? : Re: Bug in isosurface using pigment function? Server Time
2 Sep 2024 02:17:01 EDT (-0400)
  Re: Bug in isosurface using pigment function?  
From: Chris Huff
Date: 24 Nov 2000 18:01:31
Message: <chrishuff-EA7F65.18015924112000@news.povray.org>
In article <3a1e7cda@news.povray.org>, "Wlodzimierz ABX Skiba" 
<abx### [at] abxartpl> wrote:

> I know this but unfortunatly in current (unoficial) state of pov this is
> only way to play with described week ago nonlinear transformations.

The proximity pattern will be better for this, but in it's current state 
is too slow to make a practical pigment function.


> perhaps the problem can be resolved just like in smooth_triangle ?

I don't see how...in a smooth triangle, you manually specify the normal 
at each corner. Isosurfaces don't have such convenient control 
points...and the results would probably look horrible.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.