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In article <3a1e7cda@news.povray.org>, "Wlodzimierz ABX Skiba"
<abx### [at] abxartpl> wrote:
> I know this but unfortunatly in current (unoficial) state of pov this is
> only way to play with described week ago nonlinear transformations.
The proximity pattern will be better for this, but in it's current state
is too slow to make a practical pigment function.
> perhaps the problem can be resolved just like in smooth_triangle ?
I don't see how...in a smooth triangle, you manually specify the normal
at each corner. Isosurfaces don't have such convenient control
points...and the results would probably look horrible.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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