POV-Ray : Newsgroups : povray.unofficial.patches : Diffuse==0 in step functions, problem solved? : Re: Diffuse==0 in step functions, problem solved? Server Time
1 Sep 2024 20:21:17 EDT (-0400)
  Re: Diffuse==0 in step functions, problem solved?  
From: Chris Huff
Date: 7 Nov 2000 14:43:18
Message: <chrishuff-E9E7EC.14431907112000@news.povray.org>
In article <3a08035b@news.povray.org>, "Greg M. Johnson" 
<"gregj;-()"@aol.c;-()om> wrote:

> Thanks for the reply, but the point is that in this gentleman's 
> (Makoto Mukui) image, there is no such problem.
> Thus it is not a fundamental, inescapable problem with step functions 
> in isosurfaces.? Perhaps his solution is simply a clever use of the 
> max_gradient at 50 that none of us thought of before.? Will 
> experiment after I put the baby to sleep.

I understand that...and I would like to see some experiments using the 
object pattern with this technique. He seems to have overlooked it...
However, if it is a problem with normal calculation(or self shadowing, 
another possibility), there might be a better way to solve it than using 
an extremely high gradient. If someone takes a closer look at what goes 
wrong and why his code gives a better image, they might find a faster 
rendering compromise.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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