POV-Ray : Newsgroups : povray.unofficial.patches : Bug in Megapov noise3d (causes segmentation fault) : Re: Bug in Megapov noise3d (causes segmentation fault) Server Time
2 Sep 2024 02:14:40 EDT (-0400)
  Re: Bug in Megapov noise3d (causes segmentation fault)  
From: Chris Huff
Date: 27 Jun 2000 12:46:36
Message: <chrishuff-E876A7.11463727062000@news.povray.org>
In article <3958d5fb@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   If I try to render this (in my Solaris compile of MegaPov 0.5), it 
> causes a segmentation fault:

When does it happen? In parsing?

Try this instead:
box {<-4,-4, 0>, < 4, 4, 0>
    pigment {function {noise3d(x,y,z)}
        color_map {[0 rgb 0][1 rgb 1]}
    }
    finish {ambient 1}
}

I have had trouble with this sort of thing before, I just always use the 
parameters.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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