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In article <3e08dc58@news.povray.org>,
"Thorsten Froehlich" <tho### [at] trf de> wrote:
> Actually, there is a lot more that could be done to be more (space)
> efficient in the current code...
This is true of many parts of the code, unfortunately...there's a lot of
crud and wasted computation or memory in there (non-refracting
transparency, for instance). And some parts are just painful to read...
It's certainly time for a rewrite...my recent patching (specifically new
tessellation, glow, and proximity patches) has been affecting such wide
areas of code I've been considering rewriting the shape handling to use
C++ classes myself. Only problem is that it would make my patches
incompatible with a lot of other patches and future official updates...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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