The first actual scene made with my patch.
It consists of one particle_system object with four particle_emitters.
The water pool accumulating in the center of the fountain is a result of
the simulation itself, no faking done. The textures need some work,
though... :-)
3184 particles created
96527 particle collisions
Scene contains 3 frame level objects; 0 infinite.
Peak memory used: 1521786 bytes
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Time For Parse: 0 hours 0 minutes 5.0 seconds (5 seconds)
Time For Trace: 0 hours 1 minutes 36.0 seconds (96 seconds)
Total Time: 0 hours 1 minutes 41.0 seconds (101 seconds)
Rendered on a Power Mac G3 266 "beige" desktop at minimum CPU priority
("lazy").
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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