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In article <01bfcf69$29d98460$6a7889d0@daysix>, "H. E. Day"
<Pov### [at] aolcom> wrote:
> I was just surfing the web when I came up with an idea on how to do
> patina and metal wear. Here it is:
> You know how the find_edges post process filter compares the
> differences in normal surface angles? How about we use this in a
> pigment? Sort of a combination of Find_edges and slope? I if an
> angle is getting sharper, you could put a shiny line there, and if it
> is getting shallower, put a dark line. Hmm. Didn't quite explain it
> as well as I'd like. Once more:
This is similar to the way I tried to do it, except I implemented it as
a pattern so you could use it as a pigment/texture map. Unfortunately, I
never got good results...maybe I will make another try.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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