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In article <3c7bf4b4$1@news.povray.org>,
"Michael Smith" <s64### [at] worldnetattnet> wrote:
> >Have you tried using reflection instead? Or just very tight specular
> >highlights?
>
> Unless I'm missing something (remember I'm not an experienced
> user) I have been using specular highlights. Maybe not "very tight"
> though because I need to reproduce a specific appearance. I'll go
> back again and try using just reflection, but I'm almost 100% that
> I've tried it before and the results weren't what I wanted.
Well, if you're using the "specular" keyword, those are specular
highlights. ;-)
If you are trying to get a more spread-out highlight but reduce the
blending, you might try reflection (which won't fade at all by default),
possibly in combination with very tight specular, and give the texture a
fine normal. The normal will break up the reflection of the sun, and
actually simulate the effects of real highlights, but it will be more
on/off...there will be areas that are highlighted and areas that are
blue, with no blending between them.
If it doesn't have to be Earth, you could use a procedural texture and
planet, and simulate the actual depth of the oceans, but it sounds like
you want Earth.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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