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In article <3D4EC82C.C892E71F@hotmail.com>,
John VanSickle <evi### [at] hotmail com> wrote:
> First, incorporate quadrilaterals into the mesh object. This would
> make polygon modelling simpler.
That wouldn't really be a primitive, just an addition to the mesh
syntax. Probably quite easy, just look at how it parses triangles and
add code to parse a quad instead, splitting it into two triangles to add
to the mesh.
> Second, a recursive object (ie, a fractal).
Like an L-system? That would be very interesting...I haven't done
anything with them. Not sure how useful it would be though.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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