POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 08:18:34 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Chris Huff
Date: 2 Mar 2001 17:12:44
Message: <chrishuff-D1D4A2.17110402032001@news.povray.org>

<ber### [at] inamecom> wrote:

> 	It could, but that would mean recomputing the cloth at each render which 
> would be very slow.

What about cloth simulation *requires* this? It could easily be kept as 
a persistent object, like the particle_system patch, or have data stored 
in a temporary file, like radiosity or photon mapping.


> The difference between a cloth and an height field or a bezier patch 
> is that those are converted to a mesh on the fly and then this mesh 
> is used for the render, whereas the cloth is output to a file as a 
> mesh and then you need to restart pov to render this mesh.

Again, why? A cloth object patch could easily convert to a mesh on the 
fly. No need to output a mesh to a file or restart POV.
What is different about cloth that it can't be done like height fields, 
bezier patches, or the particle_system?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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