In article <3c928834$1@news.povray.org>,
"Apache" <apa### [at] yahoocom> wrote:
> I have no idea what you mean with "object pattern". Could explain it
> further?
I think he was talking about using the object pattern in MegaPOV/POV 3.5
to either generate the boxes or do the testing itself.
> The image that I posted shows the area where cloth-object collission has to
> be tested. Outside the area the cloth won't have any interaction with the
> object, so testing for collission isn't needed at all. This way using
> complex csg objects in the scene is more efficient in comparison to testing
> all the cloth atoms every time step.
Seems like an awful lot of boxes to test against. A heirarchial oct-tree
arrangement would be a lot more efficient, or even testing directly
against the object.
Why are you coding for individual objects? It seems like doing things
the hard way. Is this a patch or external program?
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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