POV-Ray : Newsgroups : povray.programming : Setting the render frame : Re: Setting the render frame Server Time
28 Jul 2024 14:22:54 EDT (-0400)
  Re: Setting the render frame  
From: Chris Huff
Date: 16 Aug 2000 11:59:54
Message: <chrishuff-CAE65A.11010816082000@news.povray.org>
In article <399ab0b1$1@news.povray.org>, "Henryk Mueller" 
<hen### [at] gmxde> wrote:

> But there's also the parameter
> Frame.Camera->Angle
> How do I have to set this angle and how does it influence my frame? 
> Actually this angle is already regarded in the frame vectors. So, do 
> I really need this angle???

The angle value is also used in later code, the create_ray() function in 
render.c for example. I suggest you look at the camera parsing code in 
parse.c for an example.
I can't really help you more without knowing what you are attempting to 
do.


> Besides, can anybody tell me, what this parameters do?
> 
>  Frame.Camera->Blur_Samples = 0;
>  Frame.Camera->Confidence = 0.9;
>  Frame.Camera->Variance = 1.0 / 128.0;
>  Frame.Camera->Aperture = 0.0;
>  Frame.Camera->Focal_Distance = -1.0;

These are for focal blurring, I assume.


>  Frame.Camera->Type = PERSPECTIVE_CAMERA;

This tells what kind of camera it is, perspective, orthographic, 
fisheye, etc.


>  Frame.Camera->Tnormal = NULL;

This is simply the camera normal.

-- 
Christopher James Huff
Personal: e-mail chr### [at] maccom, Web page http://homepage.mac.com/chrishuff/
TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/

><>


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