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In article <39C9CDF1.6AD63974@hotmail.com>, Pabs <pab### [at] hotmail com>
wrote:
> When I first heard of the proximity pattern I wondered why U didn't do it
> this way in the first place.
Because it is more difficult this way. :-)
> You'll find out next week **probably** (I H8 deadlines)- basically
> just takes the normal a point on an object, turns it into a ray &
> traces as per usual.
> I may post an image on p.b.i tomorrow of one using a bicubic_patch.
So it uses the surface of the object to determine where the rays go?
Sounds interesting...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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