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In article <slr### [at] fwicom>, ron### [at] povrayorg
wrote:
> Not as easy as you might think. The way refraction works is very
> dependent on all faces of a closed object having the same interior.
> Remove that property, and you get to rewrite huge parts of the
> rendering engine.
I was actually thinking more of media, fade_color, etc...faces with
different iors would work the same way it does now with a union of
triangles, each with their own interiors.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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