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In article <slr### [at] fwicom>, ron### [at] povrayorg
wrote:
> But you can't. POV only knows to calculate media because it thinks it's
> leaving an area of one media and entering an area of the other. There
> is no way to distinguish between the case you mention and the case of
> hitting another object completely enclosed in the first object,
Ah, I see what you mean...it would only work with well-behaved meshes
that don't have any portion of the surface of other objects in their
interior...that is a problem.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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