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In article <79pssu0ois4jioc7d20kt097u6l029fi2q@4ax.com>,
Peter Popov <pet### [at] vipbg> wrote:
> 1. Use POV-Ray 3.5 :)
Agreed.
> 3. The pigment is way off, water is normally perfectly clear with only
> slight attenuation. Why don't you use something like pigment { rgbf 1
> } and add attenuation to the ior (either fade_power 1000 or absorbing
> media)?
Actually, a dark opaque pigment makes sense here, you usually can't see
through this kind of water unless you are right above a shallow portion,
and the scene is already slow rendering. I'd get rid of the ambient
though, as a rule I only use a non-0 ambient value for objects that are
supposed to glow.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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