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In article <3D3### [at] skynet be>,
Fabien Mosen <fab### [at] skynet be> wrote:
> Wouldn't POV-Ray itself be able to read a 48 bits PNG ?
>
> (you render in a 48 bits PNG, you use it as an image_map
> that fits exactly the screen, and you process it using
> eval_pigment and reconsturct the image with colored
> boxes)
If you really want to do image processing of a large image in the POV
language...it will be very, very slow.
A better solution: use the image_map on a plane or box with ambient 1,
an orthographic camera and no light sources, and the curves post_process
filter. The raw_image filter won't be of any help here, since the data
has already been put through a PNG file. You will lose data for color
values >1, and will only get 16 bits per channel instead of the float
precision the post_process filters have access to...basically, MegaPOV
will be as limited as any other external program.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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