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In article <3dccdb7a@news.povray.org>, Simon Adameit <gom### [at] gmxde>
wrote:
> They dont use ray marching but instead they put a disc at each point and
> intersect the ray with these to see if an intersection occured.
Yes, I found that out when I actually looked at the paper. The abstract
was a bit misleading...it doesn't rely on the point density in this way.
> They only consider points within a certain distance to the ray. If
> there is an intersection they interpolate it from all the points
> within a short cylinder that is started at that location.
In other words, within a certain distance of a short segment of the ray,
not the whole ray. Though it looks like they are also thinking about
using a cylinder based on the first disc hit, that would allow them to
precalculate the points to consider.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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