POV-Ray : Newsgroups : povray.programming : URGENT: FRAME structure : Re: URGENT: FRAME structure Server Time
28 Jul 2024 20:25:20 EDT (-0400)
  Re: URGENT: FRAME structure  
From: Chris Huff
Date: 22 Aug 2000 11:11:54
Message: <chrishuff-C30847.10131622082000@news.povray.org>
In article <39a24c89@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Yes, if you have the memory resources to burn.  And POV-Ray isn't 
> exactly the most memory efficient program already.  Or, in  general, 
> imagine the programmers of the embedded system in your mobile phone 
> would use resources that carelessly.

I don't think many people run raytracers on cell phones. :-)
POV shouldn't waste memory without reason, but there should be a 
compromise point...
Of course, I was really abusing recursion in that tree macro, many of 
the levels could have been done with a loop within the macro, with 
recursion only done for branching. It still might be a good idea to have 
a recursion limit of 128 or so, or even make it user-adjustable, maybe 
through global_settings(or a new language_settings block).

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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