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In article <3a86fa5f$1@news.povray.org>, "Pascal Baillehache"
<bai### [at] freefr> wrote:
> well if you tell me where to find an accurate description of df3 format
> (I've never used it), I could surely add an output function for it.
The .df3 format is well documented in the POV manual...it's an extremely
simple 3D voxel format.
> why not, I think I must keep working on it first until I have a stable
> release, then I could look for interaction with POV's functions.
Well, POV is written in ordinary C, so you might have trouble mixing
your C++ code in. It might be better to write a new version in POV from
the start, using the POV vector and object handling code that already
exists.
> I've never looked POV source, but if there is a way to have primitive
> surface's coordinates and normals (I can't believe there is not) it
> will surely be easy to do. I promise I will think about it.
The Intersection() function can get all of this information, you could
also find the All_Intersections(), Inside(), and Normal() functions
useful.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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