POV-Ray : Newsgroups : povray.binaries.images : foss ship : Re: foss ship Server Time
16 Aug 2024 06:21:27 EDT (-0400)
  Re: foss ship  
From: Christopher James Huff
Date: 6 Apr 2002 20:48:08
Message: <chrishuff-C070AA.20493506042002@netplex.aussie.org>
In article <3caf79c9$1@news.povray.org>,
 "Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote:

>     Yes, this is a first step test of the macros and their results.  I had 
> the ambient set high enough to make out the details all around.  I 
> wanted to be certain of seeing what the textures and parts would look 
> like before going to my final settings.  Once I have the mechanical 
> placement and arrangement worked out, I will put everything back to a 
> dull finish and maybe even a negative ambient to heighten the 
> shadows.

If you just need lighting for details, try a light_source at the camera 
position. This shows a lot more detail and contrast, because you still 
get shading from surfaces at different angles instead of a flat "base 
level" of illumination, but everything visible from the camera is 
illuminated.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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