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In article <3a69b6cb@news.povray.org>, "Ben Lauritzen"
<loo### [at] yahoocom> wrote:
> Well that makes it alot easier. No need for trigonometry after all I
> guess.
> The "fringe" problem was actually because I didn't rotate them
> exactly towards the camera, just approximately. I changed that
> later, so it doesn't show up.
Well, the interior_texture method still has the advantage of working
with reflections and shadows, anyway...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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