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In article <3A3F75A9.DD25D03B@pacbell.net>, lin### [at] povray org
wrote:
> > Another thing: for many objects, you have to specify the number of
> > spline points before the points themselves. It would be nice if POV
> > counted them itself...
>
> Yeah ! What's up with that anyway :)
:-)
It's actually a closely related issue...instead of a hard-coded limit,
like the 256 blend items limit, you specify the limit yourself. I don't
know how it would be done without breaking old scenes, though...maybe
ignoring the count if there is one, or by using the #version number...
BTW, I have finished coding the unlimited blend map patch...I just need
to test it now. I made a few other modifications to the code, just
cleaning up the internals and separating the blend map code out of
colors.c and colors.h(what was it doing in there?!?), they shouldn't
affect the syntax...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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