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In article <3ae0da50@news.povray.org>, "Tek" <tek### [at] evilsuperbrain com>
wrote:
> But because the camera's flying you need to come up with a reason for
> your character being in the air. I think making a character who can
> fly is a bit of a cop-out, IMHO. It's a little contrived, in order to
> make a nice image.
Maybe have her prone on an extended boom, holding some kind of
binoculars to her eyes.
> Also, the shield isn't very practical, shouldn't it be bigger and
> attached at 90 degrees so that she can fit most of her body behind
> it?
Some kind of lightweight airborne sled would be more practical...maybe
have her getting prepared to take off from a blimp, with just her, the
sled, and a launch boom/platform visible. (as if the camera is looking
out of the blimp she is leaving)
It doesn't look right to me with her flying, the shield/gun thing on her
arm looks like it would constantly be pulling her over, and the cape is
a bit much in my opinion. Standing watch outside a blimp while wrapped
in a blanket against the cold spray would make sense, but the cape looks
silly.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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