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In article <3a653acf$1@news.povray.org>, "Jim Kress"
<kre### [at] kressworkscom> wrote:
> Did you try the tessellation method for which I sent you a link? It even
> included C++ source code and was free (GPL)
His tesselation code seems to be working fine, it seems to be the adding
of the triangles to the mesh which is the problem.
I'm beginning to think it would be worth it to write new mesh code for
use in this kind of patch...a new object type that would be used
internally and a group of functions for manipulating the data. Or find
someone to explain the mesh code...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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