POV-Ray : Newsgroups : povray.unofficial.patches : Seems that the tesselation patch died before even being born : Re: Seems that the tesselation patch died before even being born Server Time
2 Sep 2024 00:13:24 EDT (-0400)
  Re: Seems that the tesselation patch died before even being born  
From: Chris Huff
Date: 17 Jan 2001 09:59:15
Message: <chrishuff-BA3690.10001817012001@news.povray.org>
In article <3a653acf$1@news.povray.org>, "Jim Kress" 
<kre### [at] kressworkscom> wrote:

> Did you try the tessellation method for which I sent you a link?  It even
> included C++ source code and was free (GPL)

His tesselation code seems to be working fine, it seems to be the adding 
of the triangles to the mesh which is the problem.
I'm beginning to think it would be worth it to write new mesh code for 
use in this kind of patch...a new object type that would be used 
internally and a group of functions for manipulating the data. Or find 
someone to explain the mesh code...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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