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In article <397CC152.575CC3BB@yahoo.com>, lem### [at] yahoo com wrote:
> Why don't we simply try to build a POV-C++ library? You would write
> the code in full OOP in C style, compile it and that would give you a
> scene renderer or anything else as useful... i don't know... I just
> like the idea of programming POV-Ray in C++ just as I do with
> OpenGL... That would be cool then to merge these two... OpenGL for
> the preview and POV-Ray for the final...
>
> But that's up to you, I'm already programming in parallel with OpenGL and
> POV-Ray to test my camera movements and such...
Making libraries or frameworks in C++ or Java has been discussed, but
doesn't fill the same purpose...it would require a compiler, for one
thing. Also, these languages are much more complex, more difficult to
learn, and aren't designed for scene description.
Still, it would be useful to have a framework to emit POV-Script and
possibly call POV to render the script...I have a C++ vector class that
I could contribute to the project, though Java might be a better choice
for cross-platform compatibility. I doubt the POV-Team has the time to
devote to such a thing, so it would be a 3rd party or community project.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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