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In article <web.3dcadd16195c50e490f0db7e0@news.povray.org>,
"normdoering" <nor### [at] yahoocom> wrote:
> They do from a user's perspective. Both of them take images, jpegs, gifs,
> etc. and derive a z coordinate from the "brightness" of a pixel point.
> That's the essence of a mesh.
That's the essence of a height field. Meshes and isosurfaces are both
much more flexible. What you are asking to do makes it no longer a
height field, but a mesh would easily do it.
> The picture gives you pixels in an orderly x,y or u,v set of
> coordinates and the grayscale values give you a z. Now if you could
> turn specially drawn pictures into mesh structures and manipulate
> them like you can manipulate an isosurface you'd have a way of making
> intricate, but very large, wireframe/mesh models.
What do you mean by manipulating a mesh "like you can manipulate an
isosurface"?
Anyway, it has already been explained that you can generate the needed
mesh with the scene description language, if you have a more specific
question about doing this, ask it. And just drop the word "wireframe"
from your vocabulary until you learn how to use it correctly, please...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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